Into the Dead: Our Darkest Days – Early Access Impressions

Into the Dead: Our Darkest Days – Early Access Impressions

A fresh twist on zombie survival.
PikPok steps away from mobile to deliver a 2.5D side-scrolling survival game with base-building, exploration, crafting, stealth, and action—all set in 1980s Texas during a zombie outbreak.


🧟‍♂️ Survival in Walton City

  • The story begins with a fake promise of rescue.
  • You choose from different survivor duos, each with unique skills.
  • There are two main escape paths, unlocked by discovering clues in various locations.

🛠 Shelter Management

  • Inspired by This War of Mine, the shelter is your base: assign survivors tasks like crafting, cooking, scavenging, or resting.
  • Survivors have needs (hunger, sleep, morale). Ignoring them leads to fatigue, depression, or worse.
  • Recruit more survivors, but manage your resources wisely.

🔍 Exploration & Scavenging

  • Send survivors into danger zones to gather resources, locate clues, or find new shelters.
  • Areas have visible threat/resource levels.
  • Stealth is crucial—zombies are deadly, and noise matters.
  • Characters vary in combat, inventory size, and efficiency—choose wisely who to send out.

⚙️ Gameplay Depth

  • Real-time tasks with resource requirements.
  • Permadeath raises the stakes—losing someone affects morale and capabilities.
  • Smart mechanics like peeking into rooms, breaking floors, or using noise strategically make exploration tense and tactical.

🎮 Early Access Verdict

  • Strong atmosphere, good lighting, and evolving level design.
  • Dynamic scenarios with randomized elements offer replayability.
  • Weapons range from axes and bottles to firearms and even banjos—each with unique noise levels.
  • Interactions with other survivors add moral choices, with deeper systems promised in future updates.

Conclusion:
A compelling blend of This War of Mine and Deadlight. Despite Early Access rough edges, Into the Dead: Our Darkest Days shows tons of promise. Definitely one to watch—and play.

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