A has just shared a major Battlefield Labs Community Update, and it’s packed with key information about how the upcoming Class System is evolving based on player feedback. Whether you’re a Battlefield veteran or new to the fight, this overhaul could mark a defining chapter in the series’ future.
Let’s break down the new class structure, training paths, signature gear, and more.
🔧 Battlefield’s Most Ambitious Class System Yet
Battlefield Labs is a live testing environment allowing developers and the community to shape the next generation of Battlefield. In this iteration, EA is focusing heavily on giving each class a unique, intuitive identity, while still offering players room to experiment and adapt their playstyle.
Instead of reverting to older systems, the developers are aiming to bridge the gap between old-school players and new recruits, by redefining class fundamentals in a more modular and meaningful way.
🧱 Customizable vs. Class-Defining Elements
The core of the new system is split into two pillars:
- Customizable: Training paths, loadouts, gadgets, and throwables
- Class-Defining: Signature weapons, traits, gadgets, and pre-set packages
This means you get freedom where it matters — and structure where it counts.

🎯 Spotlight on Recon – Example Breakdown
The Recon class is a great case study. It offers two Training Paths, each unlocking passive and active abilities the more you play your role. There are 3 tiers of training:
- Level 0: Passive bonus active immediately
- Levels 1–2: Team-based stat boosts via XP
- Level 3: A one-time use active skill that resets to Level 2 upon activation
Example:
- Sniper Path: Improves auto-spotting, blocks healing on hits, and makes headshot victims unrevivable.
- Pathfinder Path: Emphasizes stealth and enemy marking.
- Level 3 (Shared): Deploy a damageable UAV that passively spots enemies.
This progression resets each round but is based entirely on teamplay, not kills.
🔫 Class Signature Weapons & Perks
Each class comes with its own weapon category, providing unique bonuses:
- Assault + Assault Rifles: Faster sprint-to-fire and weapon swaps
- Engineer + SMGs: Better hip-fire control
- Support + LMGs: No sprint penalties
- Recon + Sniper Rifles: Reduced sway, better aim stability, faster rechambering
⚙️ Traits That Define the Battlefield Experience
Each class now has a Signature Trait:
- Assault: No movement penalties from falling, faster recoveries
- Engineer: Resistance to explosive damage
- Support: Faster revives when stationary
- Recon: Auto-spots enemies while aiming down sights
These traits enhance immersion and strategic diversity while preserving role clarity.
🧨 Gadgets With Purpose
Every class gets a unique Signature Gadget:
- Assault: Adrenaline Injector (resists flash/stun, boosts speed, enhances audio cues)
- Engineer: Repair Tool (always available, no longer a trade-off)
- Support: Supply Bag (heals or provides ammo — currently being fine-tuned to avoid overuse)
- Recon: Motion Sensor (tracks movement in close quarters)
Gadget overlaps are eliminated, reinforcing class roles more clearly than ever.
🔄 What Battlefield Labs Has Taught Us So Far
Player feedback from Battlefield Labs has already reshaped several mechanics:
Key Learnings by Class:
- Assault: Currently too self-reliant; Adrenaline Injector being rebalanced (health regen likely removed)
- Engineer: Dual launcher setups were overpowered; now limited to one
- Support: Overuse of supply crates led to stale matches; adjustments incoming
- Recon: Needs stronger sabotage/disruption abilities; spotting mechanics under review
General Feedback:
- Ballistic Armor was unpopular — it’s been removed
- Movement, animations, vehicle handling are under continuous refinement
- Weapon slings, once allowing two primary weapons, are being reconsidered for balance
💬 Get Involved and Help Shape Battlefield’s Future
EA is actively inviting players to join Battlefield Labs to test features and share input. With ongoing alpha development, this is a rare chance for community voices to influence core systems before launch.
Join the Battlefield Discord, provide your thoughts, and become part of the process — because this new class system isn’t just being built by developers, it’s being built by you.
✅ Summary
Battlefield’s revamped Class System aims to bring balance, clarity, and flexibility. Through signature gear, traits, and training, each class will feel more distinct than ever — and your feedback is central to the final product.