If the rumors are true and Ubisoft is pivoting toward a turn-based tactics game in the XCOM style, that would mark the biggest gameplay shift in the series’ history. Considering Rainbow Six has always emphasized realism and planning, the move actually kind of makes sense—but it’s definitely bold to drop the real-time shooter mechanics entirely.
Here are a few takeaways from the rumor:
🔄 Genre Shift
- Moving from first-person tactical shooter to turn-based strategy à la XCOM.
- Uses a top-down perspective, likely with grid-based movement and turn order.
- Emphasis remains on strategic planning, just in a slower, more deliberate format.
🌍 Universe & Gameplay
- Still set in the Siege universe with recognizable operators and abilities.
- Missions involve hostage rescues, building breaches, and possibly PvE scenarios.
- Campaign expected to last 25–30 hours, varying with skill level.
🕹 Platforms & Timeline
- Planned for PS5, Xbox Series X/S, PC, and potentially Nintendo Switch 2.
- Estimated release: 2026 or late 2025 at the earliest.
🤝 Development & Studio
- Might be under the umbrella of Ubisoft’s new subsidiary, potentially co-developed or influenced by Tencent—though that part is still unclear.
If this turns out to be true, it could reinvigorate the franchise and attract a broader strategic audience, similar to how Gears Tactics gave the Gears of War universe a new dimension.
Would you be into a turn-based Rainbow Six, or do you think fans will push back hard on this genre shift?