Playtesters involved in the Battlefield Labs pre-alpha test of the next Battlefield installment have reported a radical shift in the series’ weapon customization—heavily inspired by Call of Duty’s Gunsmith, but with a unique twist: a credit-based loadout system.
🛠️ Customization with a Cost: New Credit System
- 🔫 Primary Weapons: 100 credits available
- 🔫 Pistols: 60 credits available
- ⚙️ Each attachment has a specific credit cost, forcing strategic tradeoffs
Sample Costs (leaked info):
- Magazines: 5 credits
- Muzzle attachments: 30 credits
🧠 This system discourages min-maxing “Frankenstein builds” by making players balance performance with cost, leading to more grounded, tactical loadouts.
🧩 Almost as Deep as Modern Warfare 2019
Testers say the system offers comparable depth to Modern Warfare (2019) but introduces limitations to preserve realism and balance. Customization is robust, but not nonsensical.
🧑🔧 Class Flexibility Raises Eyebrows
Another hot topic: any class can use any weapon—a major departure from traditional Battlefield rules.
🗣️ While DICE insists it’s meant to empower player creativity, longtime fans are divided. Some see it as a step toward flexibility, others see it as a break from Battlefield’s identity.
🧪 Still Pre-Alpha: Everything’s Subject to Change
DICE is testing multiple features and gathering feedback actively. No mechanic is final, and major shifts could happen based on community reactions.
📅 Full Reveal Expected June 2025
The official announcement of the new Battlefield is slated for this summer, with June being the likely month.
Until then, the devs at DICE continue to experiment—and this Gunsmith-inspired system might just become a game-defining feature if well-received.
🎯 If the credit system sticks, expect the most personalized, tactically meaningful Battlefield loadouts ever.