Skull and Bones Year 2 Begins: Can Ubisoft Salvage Its Struggling Pirate Game?

Skull and Bones Year 2 Begins: Can Ubisoft Salvage Its Struggling Pirate Game?

Despite rock-bottom player counts and mixed reviews, Ubisoft is doubling down on Skull and Bones with Year 2, Season 1—bringing new ships, pets, and upgrades to the beleaguered live-service pirate RPG.

The State of Skull and Bones (By the Numbers)

  • Steam Players (April 2024):
    • Pre-Season Launch (Weekend Peak): 152 players
    • Post-Season Launch (Tuesday Peak): 447 players (A 194% increase… but still abysmal)
  • Current Steam Discount: 50% off (€19.99 until April 20)

Why Is Ubisoft Still Supporting It?

  • Likely contractual obligations (Singapore government subsidies).
  • Attempting a No Man’s Sky-style redemption arc.

What’s New in Year 2, Season 1?

⚓ Major Additions

  • New Ship: Schooner (fast, maneuverable)
  • New Status Effect: Shell-Shocked (disorients enemies)
  • New Pet: Tiger Cub (cosmetic companion)

🛠️ Progression Upgrades

  • Item Ascension System:
    • Upgrade weapons through Basic → Advanced → Special tiers.
    • Requires Infamy Level 9+ to unlock.
    • Rarity determines mod potential (Common → Epic).

📜 New Questline

  • Starts with in-game mail → visit blacksmith → unlock upgrades.

Ubisoft’s Commitment: Too Little, Too Late?

In a Year 2 Showcase video, Ubisoft’s Alexis Cretton stated:

“We are committed to supporting Skull and Bones for years to come.”

But with player counts in the hundreds, skepticism remains:

  • Lack of meaningful content (no land combat, shallow world).
  • Steep competition (Sea of Thieves dominates the pirate genre).
  • Live-service fatigue—players may have moved on.

Final Verdict

https://store.steampowered.com/app/2853730/Skull_and_Bones

At €19.99Skull and Bones might now be a budget curiosity—but unless Ubisoft delivers massive overhauls, it’s unlikely to escape its “flop” status.

Will you give it another shot? Or is this ship already sunk? Let us know!

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