This isn’t your typical zombie-slaying power fantasy — it’s gritty, desperate, and brutal. You’re not going in guns blazing. You’re crouching in the dark, praying that broken scissors last one more swing. Here’s every weapon we’ve discovered so far in Early Access, with more to come as we dive deeper. Let’s break ’em down 👇
🔇 Melee Weapons — Quiet(ish) but Risky
Split into Sharp (silent kills) and Blunt (loud and proud).
✂️ Sharp Weapons
Weapon | Strength | Durability | Noise | Notes |
---|---|---|---|---|
Scissors | Low | Fragile | Very Low | Your one-hit-wonder stealth tool. RIP fast. |
Broken Bottle | Low | Fragile | Very Low | Craftable and sad. Technically counts. |
Scalpel | Low | Fragile | Very Low | Same deal, fancier name. |
Sword | Medium | Decent | Low | Craftable at a Level 1 bench. Fair option. |
Hatchet | High | Good | Medium | Found in tutorial warehouse. Solid choice. |
Tomahawk | High | Good | Medium | Same stats as hatchet, craftable at Level 2. |
Combat Knife | High | Very Good | Low | Fast, quiet, great for stealth kills. 💀 |
Improvised Machete | Very High | Varies | Loud | Big reach, big bite. Watch your noise. |
Fire Axe | Massive | Excellent | Loud | Found in the fire station. Worth the risk. 🔥 |
🔨 Blunt Weapons
Weapon | Strength | Durability | Noise | Notes |
---|---|---|---|---|
Billiard Cue | Low | Terrible | Low | Long reach, breaks if you breathe on it. |
Banjo | Low | Bad | High | LOL. Use once and cry. 🎸 |
Frying Pan | Medium | Average | High | Kinda meh. Loud when you need to be quiet. |
Improvised Hammer | Low | Poor | Low | Skip it unless you’re desperate. |
Electric Guitar | Low | One Swing | MAX | One hit, full concert-level noise. Rock on. |
Baseball Bat | Medium | Decent | Medium | Reliable early-game staple. ⚾ |
Truncheon | Medium | Good | Medium | Balanced and easy to find. Good backup. |
Nailed Bat | High | Good | Loud | Hurts real bad. Use with care. |
Pipe Wrench | High | Great | Medium | Hits like a truck. Just… slowly. |
🔫 Ranged Weapons — Loud But Life-Saving
Weapon | Ammo Cap | Noise | Notes |
---|---|---|---|
Pistol (Defender D9) | 7 rounds | Medium | Precise and manageable. Reliable until you miss. |
Revolver (Hammerhead 357) | 4 rounds | High | Fewer shots, more noise, more drama. |
Shotgun | TBD | Massive | One blast = one crowd. Devastating, but attracts EVERYTHING. |
Assault Rifle | TBD | Massive | Not your typical run-n-gun tool here. Think last resort. |
🔚 Final Thoughts
This game thrives on tension, so every weapon has pros and cons. A quiet scalpel may save your life just as much as a loud shotgun — it just depends on how bad your situation gets. 🎯