Unveiled during the February State of Play, MindsEye is the highly anticipated debut title from Build a Rocket Boy—a new studio founded by Leslie Benzies, the former Rockstar Games producer known for his work on every GTA game since GTA 3. While the game’s official marketing has been relatively quiet, a recent leak has ignited major buzz online.
🎥 First Real Look at Mindseye Gameplay Leaks via Twitch
Gameplay footage was unintentionally revealed by Twitch streamer AMP, who reportedly received the videos under embargo but streamed them anyway. The clips, later shared on the r/GamingLeaksAndRumours subreddit, showcase:
- A drive through the richly detailed game world.
- A brief combat scene, highlighting gunplay and cinematic action.
💬 Reactions have been mixed:
- Some users praised it: “Honestly, it looks better than I expected,” one Redditor commented.
- Others were more critical: “Looks absolutely mediocre and bland,” said another.
But most agree that two minutes of leaked footage isn’t enough to judge the full scope of the game, especially considering its unknown development stage.
📖 More Story, Less Sandbox: A Narrative-Focused Experience
Unlike GTA or Watch Dogs, MindsEye is leaning into a narrative-driven adventure, more in line with the Mafia series. Here’s what sets it apart:
- No massive open world with endless icons and distractions.
- A tight, story-focused journey through a world filled with “hidden truths and multiple perspectives.”
- Set in the futuristic desert town of Redrock, players follow Jacob Diaz, a former soldier haunted by memories of a secret mission—triggered by a mysterious brain implant called MindsEye.
🗓️ Launch Details
- Release Date: June 10, 2025
- Platforms: PS5, Xbox Series X/S, PC
- Price: €59.99
- Pre-order Bonus: Free upgrade to the Deluxe Edition, which includes the Premium Pass and exclusive content
With its Hollywood-style storytelling and GTA roots, MindsEye could shake up the action genre—if it delivers on its promises.
Are you intrigued by this more focused, narrative-driven approach compared to typical open-world chaos?